Black Panther (1998) #7

Bp7It’s a good but unfortunate issue of Black Panther. Writer Priest is firing on all cylinders, while the art is a Many Hands mishmash of styles—the issue credits Jimmy Palmiotti and Vince Evans (washes for Evans). But there’s also additional help from Alitha Martinez and Nelson DeCastro. So the art never looks consistent for more than a few pages. Some of Evans’s washes appear to be over pencils. Somehow they took the fun out of Joe Jusko pencils.

Good thing Priest’s got a killer story. The stuff with Everett K. Ross is starting to get tired. This issue has him roller-blading away from an enraged Bill Clinton, who’s chasing him through the White House with a hockey stick. This bit started last issue, but we still haven’t found out exactly what’s going on because Priest fractures Ross’s narration for dramatic effect. And comedic. Best for comedic.

But we do find out something about why Ross is in such hot water. For the cliffhanger. Before the cliffhanger, there’s a resolution to the Kraven guest spot—with Kraven doing that whole “cut me, make me bleed” thing, and it’ll be wild if they do it in the movie. It’s not like there’s much else to Kraven’s character. He blathers on to Black Panther during their rematch about how much he always wanted to fight him and so on–Kraven’s exhausting, which Priest fully acknowledges and embraces.

There are a couple weird moments to date the issue: Ross lusting after the teenage girl bodyguards, who change in front of him, and then Ross saying if he were “Black and gay,” he’d be into T’Challa. We’re seven issues in, and there’s still nothing more to Ross, which would be okay if Priest weren’t still relying on him. I’ve got a specious memory he’ll be gone soon, but it might also just be wishful thinking.

Or maybe if they draw him like Michael J. Fox again.

Or if the book could get its act together art-wise. The action scenes should’ve been good, and instead seemed entirely static. High hopes for next time… though I’m definitely not checking the creator credits beforehand.

Hitman: Closing Time (1999-2007)

Hitman vol 07

Hitman: Closing Time opens the only way it can (or should) following the previous collection’s gut-wrenching conclusion, which saw Tommy’s surrogate father, Sean, die protecting him. It starts with a Lobo crossover. And writer Garth Ennis spends the entire issue shitting on Lobo. It’s a done-in-one crossover with art from Doug Mahnke. The art’s perfectly excessive, starting with Tommy and Sean (there’s an editor’s note explaining it takes place in the past) spitting in Lobo’s beer. Lobo’s in Gotham on an interstellar bounty hunt and stops by the bar, initially annoying everyone but then becoming a problem when he starts picking on Sixpack.

Thanks to his mind-reading superpower, Tommy knows how Lobo’s super-healing works and concocts a way to take him on. It becomes a foot chase of destruction through Hitman’s Gotham, complete with gangsters and Section 8 (Sixpack’s super-team). Lots of blood, lots of laughs (almost all of them at Lobo’s expense), and a lot of nice art from Mahnke.

Sure, the resolution gag is definitionally homophobic, but if you squint and look at it from a certain point of view, it’s fine… ish. It’s also just the resolution gag; the comic needs a way to wrap up, given Tommy can’t take on an indestructible space mutant forever. The rest of the jokes are just about Lobo being a stupid character. The crossover politics of DC Comics and Hitman must be a great story.

Then there’s a short story about Sixpack’s drunk-dream adventures with Superman, art by Nelson DeCastro (pencils) and Jimmy Palmiotti (inks). It’s from a Superman 80-Page Giant and is entirely for laughs, with Sixpack arguing about superhero morality with Superman, opting for killing the bad guys. Or trying to kill them, with Big Blue having to curb Sixpack’s enthusiasm. It’s very classy art for a comic where Lex Luthor gets gut-punched for a gag.

The story placement also sets up Sixpack as a significant player in Closing Time. The Lobo crossover kicks off because of Sixpack, has him bring in Section 8, then the Superman “crossover” is entirely his story. The following story–as Closing Time starts collecting Hitman proper—is also Sixpack-focused. Sure, Tommy and Natt are chasing a naked guy through the Cauldron, but the drama is about Section 8 giving up on Sixpack’s dream of a super-team. If only there were something he could do to prove himself.

Luckily, Natt and Tommy aren’t chasing just any naked guy. He’s a lab assistant at the Injun Peak Research Center. Thanks to demonic dealings, some scientist turned him into a tesseract (the infinitely vast container variety, not the Avengers MacGuffin). The first part of the story’s split between Tommy and Natt chasing the naked guy (who can pull pretty much anything he wants right out of his you-know-what), Sixpack and his colleagues arguing about their super-team efficacy, and the bean counter discovering worse and worse details in the scientist’s practices. The science talk has Ennis’s most inventive writing, while Tommy and Natt’s chase gives artists John McCrea and Garry Leach a nice absurd, slightly gross-out comedy action sequence.

The second half of the story has more gross-out comedy action, but also actual gore as interdimensional demons find a toe-hold in our universe. Ennis does horror, comedy, heart, and action with it, finding a rather nice resolution while also revealing it’s a story out of time. While not set in the past like the opening Lobo one, it’s detached from the overall Hitman narrative. Ennis is just doing a Sixpack story in Hitman, not fitting Sixpack into a Tommy story.

The three and a half issue starting bookend and then a two-issue closer will set Closing Time’s main arc (appropriately titled Closing Time) apart from the rest of the collection, which is appropriate. The Closing Time arc, an eight-issue epic closing off the series and its so far surviving cast, is a doozy.

Mainly having resolved all the mob stuff last collection—there’s still a bounty on Tommy and Natt’s heads, but the mob itself isn’t a villain, just its hopeful hitmen—Ennis goes back to the start to find strings to tie up the series. Though he takes his time revealing where all those strings come from. Instead, he sticks to the first one he introduces–the mom who lost her kid to the vampires a while back. She’s in trouble and, if you’re lucky enough to know him, there’s no one better to help you with trouble than Tommy Monaghan. It’s a nice way to open the story, with Ennis then putting in an echoing device. That echoing device is a quick, devastating rumination on the series’s overall tragedy; great stuff. But Closing Time is just a series of great stuffs.

Starting with giving Tommy’s on-again-off-again girlfriend Tiegel a character development subplot for the arc. She doesn’t get in on the action this time, with Ennis bringing back a rogue female CIA agent as Tommy’s love interest and he and Natt’s third. The rogue CIA agent, McAllister, is one of Ennis’s archetypes—the capable female espionage agent–with McAllister being both softer and harder than he’ll go with the template in the future. It’s particularly interesting because she’s a deus ex machina too early in the plot. Most of Closing Time is about her bonding with Tommy and Natt and the supporting cast. She gets to be a regular cast member faster than anyone else in the comic ever has (though I guess Ennis never really tried with anyone else).

The story’s villain will turn out to be an evil CIA guy trying to make government superheroes with alien technology from the Bloodlines. The experiments aren’t going well, though there’s actually a lot less with the flesh-eating human monsters than I was expecting. Ennis contains most of the gore to a subplot with the lead scientist. The villain, Truman, is another returning character. McAllister’s back from the Green Lantern crossover issue, Truman’s back from early on, then there’s the main hitman nemesis, the son of a vanquished baddie. Not to mention the mom in trouble. Or the Dirty Harry-esque cop who’s promised to protect Tommy against any enemy. Lots of return appearances, all tied together thanks to Tommy. No one can escape the Cauldron.

Ennis also does a bunch of flashbacks, setting up Tommy and Natt as teenagers in the Marines and Tommy growing up in the Cauldron, which means some old Sean and Pat appearances. Ennis writes Hitman to be binge-read, not just for the callbacks to earlier in the series. The Closing Time arc is paced for a single reading. It must’ve been very frustrating DC took forever to collect it.

The Closing Time story has a good three-act structure throughout the eight installments, with some big action set pieces throughout and a whole lot of heart. Everyone gets their appropriate farewell in the comic, with Ennis grabbing the heartstrings and yanking as hard as he can. There are some hints the story’s a rushed conclusion, the occasional plot detail Ennis has to push too hard on to make fit, the things he wasn’t done exploring. But they make it work. It’s a lovely finish for the comic.

So it not being the last story in the collection is initially a little odd, especially since the coda is a JLA crossover, originally intended for the JLA Classified anthology series, which got canceled before the Hitman one ran. So instead of a four-parter, it’s a two-parter, set six years after the main series, when everyone’s fate has cemented, and an intrepid reporter has some questions about Superman’s relationship with professional hitman Tommy Monaghan, a known killer, and man of notoriously vicious and intemperate disposition. The reporter—named Kirby, with Ennis showing his soft side—interviews Superman’s de facto press agent, one Clark Kent.

At some point in the past, the Bloodlines aliens came back, and the JLA needed someone who they’d give powers for scientific reasons. So they go get Tommy and bring him to the moon, where Kyle Rayner Green Lantern’s embarrassed to know him, and Batman takes delight in telling Superman about Tommy’s profession. Ennis balances the alien threat with Superman reconciling being emotionally invested in a “bad guy” and Tommy having a blast in a superhero crossover. Some excellent writing on the characters from Ennis, who might not have wanted to write DC superheroes, but it’s too bad they didn’t convince him to do more of it.

The conclusion works as a rumination for the whole series.

McCrea pencils and inks the JLA crossover, busting ass to give it a unique, distinct feel from the regular series. Especially after Closing Time, it’s kind of hard to imagine Hitman without Leach inking McCrea. But then the crossover isn’t a Hitman comic; it’s a Superman story about Hitman.

And it just makes you want to read the whole comic, all sixty issues plus crossovers, all seven trades, all 1,600 pages, all over again. Ennis, McCrea, and Leach do one hell of a job.

The Jetsons (2018) #1

J1

The Jetsons is really serious. It’s about a damaged Earth about to be struck with another disaster. There’s only so much time left with your kids. Hug them.

I’m not sure why writer Jimmy Palmiotti thinks anyone is going to care–past not wanting to see the Earth blow up or whatever (I’ll admit, it’s a weird sensation)–because his revision of “The Jetsons” cast sure isn’t going to get much sympathy.

Dad George Jetson looks about sixteen. Artist Pier Brito isn’t ready for a mainstream comic. His scenery is fine. His people are not. Past George looking like a kid, his part is to be freaked out his mom euthanized herself to become the family’s robot maid.

Wife Jane is an important scientist who knows the world is going to end soon. Or might end soon. Brito can’t keep a constant set of features for her. It’s like he can’t be bothered with facial details, much less expressions.

Daughter Judy has nothing to do. Except look younger than her dad. Jane doesn’t get the youthful appearance, at least nothing like George does.

Son Elroy is at that awkward age where he doesn’t like girls yet (but they like him) and he’s just trying to impress his dad. Who looks like his little brother. And has no scenes with him.

The script’s mediocre, the dialogue’s not even mediocre (Palmiotti can’t seem to figure out how to have George talk), the art’s disappointing.

We’ve met George Jetson. No more please.

The Jetsons 1 (January 2018)

The Jetsons #1The Jetsons is really serious. It’s about a damaged Earth about to be struck with another disaster. There’s only so much time left with your kids. Hug them.

I’m not sure why writer Jimmy Palmiotti thinks anyone is going to care–past not wanting to see the Earth blow up or whatever (I’ll admit, it’s a weird sensation)–because his revision of “The Jetsons” cast sure isn’t going to get much sympathy.

Dad George Jetson looks about sixteen. Artist Pier Brito isn’t ready for a mainstream comic. His scenery is fine. His people are not. Past George looking like a kid, his part is to be freaked out his mom euthanized herself to become the family’s robot maid.

Wife Jane is an important scientist who knows the world is going to end soon. Or might end soon. Brito can’t keep a constant set of features for her. It’s like he can’t be bothered with facial details, much less expressions.

Daughter Judy has nothing to do. Except look younger than her dad. Jane doesn’t get the youthful appearance, at least nothing like George does.

Son Elroy is at that awkward age where he doesn’t like girls yet (but they like him) and he’s just trying to impress his dad. Who looks like his little brother. And has no scenes with him.

The script’s mediocre, the dialogue’s not even mediocre (Palmiotti can’t seem to figure out how to have George talk), the art’s disappointing.

We’ve met George Jetson. No more please.

CREDITS

Meet the Jetsons; writer, Jimmy Palmiotti; artist, Pier Brito; colorist, Alex Sinclair; letterer, Dave Sharpe; editors, Diego Lopez, Brittany Holzherr, and Marie Javins; publisher, DC Comics.

Booster Gold/The Flintstones Special (2017)

Booster flintstones

Booster Gold meets The Flintstones. Then there’s a Jetsons backup. Both are fairly rank, though Amanda Conner and Jimmy Palmiotti try to infuse Jetsons with the political subtext Mark Russell usually brings to Flintstones. He doesn’t in the feature though. He just has Booster Gold be an idiot because Booster Gold is an idiot. It’s sort of the comic one would’ve expected from a Hanna-Barbera imprint at DC… unlike the actual Russell Flintstones comic.

Nice enough art on the feature from Rick Leonardi and Scott Hanna. Pier Brito’s Jetsons art isn’t ready for primetime.

Booster Gold/The Flintstones Special (May 2017)

Booster Gold/The Flintstones SpecialBooster Gold meets The Flintstones. Then there’s a Jetsons backup. Both are fairly rank, though Amanda Conner and Jimmy Palmiotti try to infuse Jetsons with the political subtext Mark Russell usually brings to Flintstones. He doesn’t in the feature though. He just has Booster Gold be an idiot because Booster Gold is an idiot. It’s sort of the comic one would’ve expected from a Hanna-Barbera imprint at DC… unlike the actual Russell Flintstones comic.

Nice enough art on the feature from Rick Leonardi and Scott Hanna. Pier Brito’s Jetsons art isn’t ready for primetime.

CREDITS

Booster Trouble; writer, Mark Russell; penciller, Rick Leonardi; inker, Scott Hanna; colorist, Steve Buccellato; letterer, Dave Sharpe. Eternal Upgrade; writers, Amanda Conner and Jimmy Palmiotti; artist, Pier Brito; colorist, Alex Sinclair; letterer, Michael Heisler. Editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

Star Spangled War Stories 5 (February 2015)

Star Spangled War Stories #5Lovable. Star-Spangled War Stories and G.I. Zombie are lovable. I’m not sure if it’s what Gray and Palmiotti intend–I assume so, since they go out of their way to make the comic read like a familiar, pleasantly inventive amusement. It’s the genial procedural of comic books.

None of the details really matter–it doesn’t matter that G.I. Zombie works for the feds and isn’t a private eye–because Gray and Palmiotti just have to string together the little scenes. The great moments of the comic where the benefit of an undead hero comes in handy. There’s even time for him to catch up with an old–human–friend this issue.

It’s awesome, start to finish. Gray and Palmiotti have found something special with this approach, because it’s not a horror comic and it’s not an action comic, but it borrows from both.

And Hampton’s art looks absolutely fantastic.

A 

CREDITS

Door-To-Door Delivery; writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David Piña and Joey Cavalieri; publisher, DC Comics.

Star Spangled War Stories 4 (January 2015)

Star Spangled War Stories #4Okay, so G.I. Zombie is kind of lame when he’s on his own. Not the comic, but the character. When he’s running around this issue, talking to himself, it’s really lame. If Gray and Palmiotti want to have some reason he speaks to himself in expository dialogue, they should introduce it. His origin is still in question… if he’s a motormouth, so be it. But establish it.

Otherwise, not much happens in the issue. The army shows up and the zombie crisis gets contained to some degree. The better stuff is with G.I. Zombie’s partner, Carmen. She’s got the flashback at the beginning of the issue, she’s the one who gets to find the domestic terrorists’ amazing Bond villain base.

There are some decent moments with G.I. Zombie, but the writers put too much emphasis on his lame dialogue and not enough on his experiences in the issue.

It’s annoying.

B- 

CREDITS

Exit Strategy; writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David Piña and Joey Cavalieri; publisher, DC Comics.

Star Spangled War Stories 3 (December 2014)

Star Spangled War Stories #3I still don’t know why I like Star Spangled War Stories so much. Maybe it’s because of Gray and Palmiotti’s pace. This comic–featuring the cast of “Duck Dynasty” unleashing a zombie plague on the United States (the rural United States)–moves at a breakneck pace. About the only time it calms down for a moment is when G.I. Zombie’s partner, whose name I don’t remember, stops at a diner and there’s character development between her and a domestic terrorist whose organization she’s infiltrated.

Otherwise, it’s all action. Only it’s G.I. Zombie running through this small town, trying to help people–Gray and Palmiotti establish the characters and settings quickly (sometimes during action sequences) but they still stick.

It’s kind of like a monster movie from the fifties, only with a lot of action and some very modern sensibilities.

Plus, the strangeness of Hampton doing big action still works wonders.

B+ 

CREDITS

Small Town Welcome; writers, Jimmy Palmiotti and Justin Gray; artist and colorist, Scott Hampton; letterer, Rob Leigh; editors, David Piña and Joey Cavalieri; publisher, DC Comics.

Wool 6 (August 2014)

Wool #6The last issue reveals Wool doesn’t just have a pacing problem or a perspective problem, it has a scale problem. Palmiotti and Gray never make the silo society seem real enough. They never show the silo in a way to make one believe anyone besides the cast lives there.

It’s not imaginative enough in how they’re adapting the comic. Sure, Broxton’s art is a little claustrophobic, but there’s no opportunity for it to be anything else.

Without a sense of the society, the writers don’t give the characters a setting, so their implied back stories and histories have less–or no–resonance. It hurts the comic immensely and could have been easily fixed.

It’s a fairly good final issue. The tension is honest, the plot twists are not. They never get enough time, but Gray, Palmiotti and Braxton are all professionals. Wool ends competently, but without anything special about it.

B- 

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist, Jimmy Broxton; letterer, Bill Tortolini; editor, Matt Hoffman; publisher, Jet City Comics.