Dick Giordano

Secret Origins Special (1989)

Secret Origins SpecialI always forget how much Neil Gaiman threw himself into the DC Universe when he’d write in it. This Secret Origins Special is all about Batman’s villains; a TV investigative journalist has come to Gotham to do a special. Gaiman seems to enjoy writing those scenes–the ones with the behind the scenes, the Batman cameo, the anecdotes about living in Gotham City and the DC Universe in general. He doesn’t do well with the characters though, not the TV reporter and his crew. These framing scenes have art by Mike Hoffman and Kevin Nowlan. They do better at the start than they do the finish. By the finish, they’re getting tired and the detail from the opening isn’t there anymore.

Alan Grant writes the Penguin’s origin story, which isn’t a straight origin. There’s something modern to all of the Secret Origins here. Penguin’s grabbed a childhood nemesis–who just happened to grow up to be a gangster too–and Batman’s trying to find the guy while the Penguin’s torturing him. It’s an okay script, not great, but the Sam Kieth artwork is gorgeous. Kieth does action, he does Batman, he does Penguin, he does gangsters–he does kids. The best part of it is the tenderness Kieth shows when he’s doing the kids. I always forget Kieth really does know what he’s doing.

A self-reflected Riddler. Art by Bernie Mireault and Matt Wagner.
A self-reflected Riddler. Art by Bernie Mireault and Matt Wagner.
Gaiman handles the Riddler’s origin, which ties in a lot to the framing plot. The TV crew goes to interview him. Bernie Mireault on pencils, Matt Wagner on inks. Gaiman’s enthusiastic but misguided. Lots of monologue from the Riddler, but never particularly interesting. The details about the giant objects used in Gotham’s advertising in the past is more interesting than the Riddler teasing the TV crew with the truth. The art’s solid though and gets it over the bumps.

Then there’s the Two-Face story. Mark Verheiden writing it, Pat Broderick and Dick Giordano on the art. Broderick’s pencils are full of energy and light on restraint. It’s a messy story and a fairly cool one, focusing on Grace Dent (Harvey’s wife) and her side of the story. Verheiden doesn’t write the TV crew well and Grace Dent’s a little too slight, but it’s a solid enough story. The art is brutally violent and full of anger. Everyone looks miserable and angry about it.

Harvey Two-Face and Batman graphically wail on each other. Art by Pat Broderick and Dick Giordano.
Harvey Two-Face and Batman graphically wail on each other. Art by Pat Broderick and Dick Giordano.

The issue would’ve been better with stronger art throughout from Hoffman and Nowlan and either more or less from Gaiman. The TV crew ceases to be characters after the introduction, like one of the stories came in a page or two short and Gaiman was padding it out. But the Penguin story is good, the Riddler story could be a lot worse and is technically strong, the Two-Face story is super-solid mainstream DC eighties stuff. It’s good stuff.


Writer, Neil Gaiman, Alan Grant and Mark Verheiden; pencillers, Mike Hoffman, Bernie Mireault and Pat Broderick; inkers, Kevin Nowlan, Matt Wagner and Dick Giordano; artist, Sam Kieth; colorists, Tom McCraw and Joe Matt; letterers, Todd Klein, Albert DeGuzman, Mireault and Agustin Mas; editor, Mark Waid; publisher, DC Comics.

Atari Force 5 (1983)

49386 20130522174834 largeEven with some great Gil Kane art, the last issue of Atari Force is a tad meager a finish for the series. Kane doesn’t have to suffer through a lot of video game-type space action, but there’s some and it’s too much.

Worse is the romance. Thomas and Conway promote it to a full-fledged subplot for the issue–worthy of a real flashback, then don’t give it one. Instead, the flashback is to these alien pacifists. That element of the story–intense non-violence–is kind of nest in a comic about blowing up Cthulhu-like space monsters, but it’s underdeveloped too.

The issue ends with a promise of another series, which might explain some the problem with Conway and Thomas’s script. They’re already looking ahead instead of concentrating on what’s going on here. Or maybe they just made things so big they’re unmanageable.

Still, gorgeous Kane art.



Galaxian; writers, Gerry Conway and Roy Thomas; penciller, Gil Kane; inker, Dick Giordano; colorist, Adrienne Roy; letterer, John Costanza; editor, Andy Helfer; publisher, DC Comics.

Atari Force 4 (1982)

61706Andru’s back for exactly the type of comic I expected with the title Atari Force. It’s roughly eighteen pages–I’m not counting the double-page spreads–and most of those pages is like watching someone else play a video game. Only it’s an Atari game, so the designs are pretty childish. (Not to knock Atari game designers, but how many bits of graphics did they have? Two?).

The issue recounts the victories of a fighter pilot who singlehandedly shuts down an evil alien species mining planets with slave labor. The regular cast does make some appearances, but only once do Conway and Thomas bother giving them any depth in their scenes. And that one instance is never resolved. The rest of the issue makes that scene moot anyway.

It’s generally competent, licensed material dreck. Andru’s art isn’t interesting, but endless space battles with goofy ships isn’t going to be interesting.



Phoenix; writers, Gerry Conway and Roy Thomas; penciller, Ross Andru; inker and editor, Dick Giordano; colorist, Adrienne Roy; letterer, John Costanza; publisher, DC Comics.

Atari Force 3 (1982)

2334Even though the characters are still visually bland, Atari Force gets Gil Kane on the art and he knows what he’s doing. It’s a big read instead of a long one. Writers Conway and Thomas split the issue into three chapters, but it’s more like two–there’s even a cliffhanger mid-point.

For this issue, there are no more flashback introductions. Instead, there’s a somewhat weak flashback explaining the alien planet they find. It’s bumpy but passable.

Conway and Thomas to continue their rather serious look at what should be a goofy comic. One of the characters is a pacifist, burnt out by all the warring on Earth, and he doesn’t give up his convictions. There’s not a lot of fallout from it, but the writers do return to it a few times and the guy does turn out to be right.

With Kane, Force is all around competent now.



Enter — the Dark Destroyer!; writers, Gerry Conway and Roy Thomas; penciller, Gil Kane; inkers, Dick Giordano and Mike DeCarlo; colorist, Adrienne Roy; letterer, John Costanza; editor, Giordano; publisher, DC Comics.

Atari Force 2 (1982)

2333This issue covers two more team members–both new members whose little origin stories come right after their introductions–and both of their stories are, once again, rather rough.

First there’s the Indian guy, who only got out of poverty because some British guy mistakenly accused the kid of theft and a tragedy followed. Then there’s the head of security. For her, Thomas and Conway have a really depressing war story. Atari Force, for all its jumpsuits and Atari lingo, is a rather grown-up comic. Not what one would expect from a game tie-in geared at kids (were Atari consoles aimed at kids?).

There’s also the bigger story. The team comes together to travel between alternate realities to find a world for the benevolent Atari corporation to colonize. So no big sci-fi action yet, but soon.

The art’s still a little off, but it’s fine enough.



Berserk; writers, Gerry Conway and Roy Thomas; penciller, Ross Andru; inkers, Dick Giordano and Mike DeCarlo; colorist, Adrienne Roy; letterer, John Costanza; editor, Giordano; publisher, DC Comics.

Atari Force 1 (1982)

2332Atari Force is immediately strange on three levels. First, it’s game tie-in to the company, not a game. Second, it’s a reduced size comic and all the art looks too spacious. Ross Amdru is clearly trying to fill things out.

Finally, writes Gerry Conway and Roy Thomas borrow lots of sci-fi movie tropes. But they don’t apply them in the standard way–they turn them into action set pieces. Atari Force, despite Andru’s awkward page layouts, is something of a direct precursor to the 2010 film. It’s technological excitement in a sunny post-apocalypse.

This issue deals with a couple characters who are heading to Atari headquarters–it’s called something else, maybe the Atari Institute–to help save the world. Something along those lines. There’s actually a really tough flashback to post-World War III Africa. It’s not gritty looking, but it’s serious.

It’s a rather strange comic.



Intruder Alert; writers, Gerry Conway and Roy Thomas; penciller, Ross Andru; inkers, Dick Giordano and Mike DeCarlo; colorist, Adrienne Roy; letterer, John Costanza; editor, Giordano; publisher, DC Comics.

Detective Comics 555 (October 1985)

5660Gene Colan and Bob Smith are back on the art and it’s a strange return for Colan. It’s a lot of action and Colan goes a lot more dynamic than he usually does. There are some fantastic panels in this issue. Nice page layouts too. It’s a winner on the art.

Moench writes Jason’s diary; he’s obviously trying to get a handle on the character. It almost feels like a writing exercise, given all Jason’s distinct slang. It’s not quite a full personality but Moench seems aware Jason is lacking as a character.

And Moench’s slightly successful. There’s some very good insight, but then he offsets it with some unlikely nonsense. Only the nonsense is serious.

The Green Arrow backup is written by Elliot S! Magin and has Dick Dillin and Dick Giordano on art. It’s a throwback story, innocent Ollie, but they don’t play it up. Simple but filling.



Returning Reflections; writer, Doug Moench; penciller, Gene Colan; inker, Bob Smith; colorist, Adrienne Roy; letterer, John Workman. Green Arrow, The Case of the Runaway Shoebox!; writer, Elliot S! Maggin; penciller, Dick Dillin; inker, Dick Giordano. Editors, Len Wein and Julius Schwartz; publisher, DC Comics.

Detective Comics 530 (September 1983)

This issue is weird. It’s great too–I wonder if Moench created Nocturna with Colan in mind, since she basically looks like a vampire–but it’s weird.

There’s some action at the end, but the most striking parts of the comic aren’t the action scenes. Moench is serious about his rumination on darkness and he follows through with it at the end. It’s unexpected, but quite good.

The other striking scene is when Nocturna talks to Jason Todd. It’s a contrived encounter, but Moench sublimely makes the scene work. It’s also interesting to just hear Jason Todd try to explain his living situation. It pairs well with Bruce’s later order to Alfred–Alfred’s not allowed to report Jason missing.

The art from Colan and Giordano is fantastic. Moench’s securely in his stride now.

Cavalieri’s Green Arrow is, once again, incredibly lame. New penciller Adrian Gonzales has big problems with perspective.

Detective Comics 529 (August 1983)

I try to be open-minded about Cavalieri and Cullins’s Green Arrow back-ups, but this one peeved me. Moench doesn’t get enough time with his Batman story–which is his fault for not pacing it out right–but come on. Who carries about Green Arrow’s lame villain? Though inker Frank Giacoia does ruin Cullins’s pencils in sometimes amusing ways.

Moench and Colan (joined by Dick Giordano on inks), on the other hand, do a fabulous Batman story about Bruce losing. He loses in a fight (the bad guy has better costume material), he loses Vicki Vale and he’s about to lose Jason Todd. His life, as much as a billionaire’s life can, is falling apart.

And Moench and Colan nail it. There’s a slick noir tone–Colan excels–with Moench expounding on the idea of nighttime habits as they relates to Batman.

It’s great. Shame it runs too short.

The Immortal Iron Fist: The Origin of Danny Rand 1 (October 2008)

Thank goodness Marvel felt the need to recolor the first two appearances of Iron Fist with some terrible glossy digital coloring from Andrew Crossley. Someone with time on his or her hands should do a comparison between Crossley’s “modern” colors here and the originals from Marvel Premiere.

Oddly, there’s a classy opening from Fraction and Kano–I think that opening must be Fraction’s last work on Iron Fist–and Kano does his own, non-glossy colors.

The origin issues hold up pretty well. Both Thomas and Wein write in the second person, which makes the whole experience–learning about K’un-L’un, Iron Fist’s origin, Danny Rand’s traumatic childhood–palatable. Kane pencils the first part, Hama the second, Giordano inks them both smoothly. Even the silly coloring can’t mess up Giordano inks on a kung fu comic.

The reprinted stories aren’t classics in the quality sense, but they’re solid seventies stuff.


The Origin of Danny Rand; writer, Matt Fraction; artist and colorist, Kano; letterer, Dave Lanphear. The Fury of Iron Fist!; writer, Roy Thomas; penciller, Gil Kane; inker, Dick Giordano; colorist, Andrew Crossley; letterer, Gaspar Saladino. Heart of the Dragon!; writers, Thomas and Len Wein; penciller, Larry Hama; inker, Giordano; colorist, Crossley; letterer, Saladino. Editors, Cory Levine, Thomas and Jeff Youngquist; publisher, Marvel Comics.

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