Zorro 2 (February 1994)

I tried, I really did. However, I’m not sure how anyone could tolerate Zorro. It’s beyond awful, beyond boring. I can’t figure out how the thing sold enough issues to get up to ten, or however long the series ran. I mean, it was the 1990s and all, but come on… no one would like this tripe.

The problem is wholly McGregor. I mean, Mayhew’s art is cookie cutter mainstream lame, but it’s fine enough. McGregor, though, he just can’t shut up. He seems to think the reader needs to know every characters thoughts all the time. He also tries to fetishize hacienda living… but by showing only the negatives. Even basic human kindness is alien in McGregor’s setting.

Again, a big problem is Zorro not being a real character. It’s also odd how the series seems to be based on the old Disney television series. Down to the likenesses.


Moonlight Reprisals; writer, Don McGregor; penciller, Mike Mayhew; inker, Andy Mushynsky; colorists, Laurie E. Smith and Carla Feeny; letterer, Mike DeLepine; editors, Dwight Jon Zimmerman and Jim Salicrup; publisher, Topps Comics.

Zorro 1 (January 1994)

Oh, good grief, McGregor makes a Batman “joke” about the cape this issue. It’s kind of embarrassing, really, given he’s a writer of some reputation. Then a Spider-Man “joke,” then a Spawn “joke” (I forgot about Spawn… they still make those, right?).

Otherwise, it’s a very pedestrian done-in-one featuring Zorro saving a kidnapped lady (who’s loose, but Zorro don’t go in for that business, he’s got virtue). McGregor loads the comic with action setpieces, apparently because he doesn’t have any real story to tell. There’s a volcano, lots of fighting, an earthquake, horses, horses jumping, it goes on and on.

McGregor goes through the trouble of wasting pages and pages of exposition to kill off the villain at the end of the issue. He also writes in the second person, directing Zorro, in what might be the most embarrassing thing I’ve read in quite a good while.


Prequel in a Hostile Landscape; writer, Don McGregor; penciller, Mike Mayhew; inker, John Nyberg; colorist, Digital Chameleon; letterer, Mike DeLepine; editors, Jim Salicrup and Dwight Jon Zimmerman; publisher, Topps Comics.

Zorro 0 (September 1993)


Talk about an anachronism… McGregor’s got a line of dialogue about people in capes flying. Zorro takes place in the 1800s, which might be a little before Superman, but I’m not sure.

McGregor also does all his mountain man (the villain) dialogue in a Deliverance dialect, which is sort of effective, since it makes one worry for Zorro and his maintaining his manly virtue, but it’s otherwise awful.

The villain’s name is Buck Wylde, which… well, the joke’s too easy.

Mayhew’s art is okay… it’s hard to tell, really. McGregor’s plotting features a giant burly mountain man swinging through the air at one point and I guess Mayhew captures it. It’s interesting to see him (Mayhew) draw instead of do his cover thing, I suppose.

The biggest problem is Zorro’s basically a non-character in this issue, so it’s hard to even guess where the series is going from here.


Drink the Blood Straight; writer, Don McGregor; penciller, Mike Mayhew; inker, John Nyberg; colorist, Digital Chameleon; letterer, John Costanza; editor, Jim Salicrup; publisher, Topps Comics.

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