Justice League of America

Justice League 3000 1 (February 2014)

936488Being insincere and not funny are two things Justice League 3000 can’t handle. It’s a dumb idea–in the future, the Wonder Twins clone the Justice League so they can save the galaxy. Only there are problems. For example, Superman is a lot like the Giffen/DeMatteis Guy Gardner, only with some Ultimate Captain America thrown in. He and Batman threaten to kill each other every few panels. Then Batman quips about kryptonite.

3000 isn’t just not funny, it’s desperately not funny.

Keith Giffen gets a plotting credit, so he isn’t as responsible as J.M. DeMatteis, who scripts this terrible dialogue. He’s trying to surprise with the clones, which just makes things worse. Except not as bad as the Wonder Twins banter. Nothing is as bad as the Wonder Twins banter.

The Howard Porter art doesn’t fit the story and isn’t an original future design; clearly no one cares.



Yesterday Lives!; writers, Keith Giffen and J.M. DeMatteis; artist, Howard Porter; colorist, Hi-Fi Colour Design; letterer, Sal Cipriano; editors, Kyle Andrukiewicz and Joey Cavalieri; publisher, DC Comics.

Justice League Dark 3 (January 2012)

If nothing else, Milligan’s mishandling of Justice League Dark shows why pairing Justice League members off for issues has always worked. Because when you try to tell eight individual stories, you end up with a Deadman comic with some pointless guest stars.

Sadly, Janin’s art doesn’t hold up this issue. The first half or so is absolutely gorgeous, like the previous issues, then Janin starts to get sketchy and lazy. It’s not bad, it’s just nowhere near as good and, without Janin being amazing, what’s the point in reading Dark?

Milligan’s so disinterested in the characters, he resorts to the occasional sex joke (Zatanna and Constantine, Deadman and the girl he’s protecting), but without any enthusiasm. Cheap sex jokes are supposed to be funny, but Milligan apparently disagrees.

The series does show signs of eventually becoming cohesive, but the pacing makes waiting painful.

Or, with Janin off his game, pointless.


In the Dark, Part Three: Shibboleths and Alcohol; writer, Peter Milligan; artist, Mikel Janin; colorist, Ulises Arreola; letterer, Rob Leigh; editor, Rex Ogle; publisher, DC Comics.

Justice League 3 (January 2012)

You know who should be writing DC’s new Wonder Woman? Geoff Johns.

You know who can’t write Aquaman, apparently, in Justice League? Yeah, Johns too.

This issue opens with Wonder Woman, gives a really quick look at her arrival in the new DC Universe, immediately establishing a strong female character. It’s utterly fantastic.

Shame the rest of the comic is crap.

Why is Jim Lee doing Jack Kirby creations? Lee’s denizens of Apokolips look awful. Darkseid shows up for a second. My “Super Powers” action figure looked better.

Just to elucidate, Lee’s art on the Wonder Woman scenes is pretty weak too.

Justice League was previously absent any quality. Johns brings some and doesn’t even seem to notice the difference.

If Johns and Lee–DC’s chief creative officer and co-publisher–can’t even figure out their own strengths and weaknesses, how do any DC comics have a chance?

I’m bummed.


Justice League, Part Three; writer, Geoff Johns; penciller, Jim Lee; inker, Scott Williams; colorists, Gabe Eltaeb and Alex Sinclair; letterer, Pat Brosseau; editors, Darren Shan and Brian Cunningham; publisher, DC Comics.

Justice League International 3 (January 2012)

It’s an action issue in the old Justice League tradition, two heroes break off and have a related adventure. Jurgens takes it even further, with the administrators teaming up too. Only Guy Gardner gets to play it solo.

The result’s a mixed bag. Batman and Booster Gold are good together, but only because Jurgens’s characterization of Batman as encouraging Booster is interesting. He sells the unlikely mentorship.

The Red Rocket and Ice though? Boring. Red Rocket’s a self-stylized ladies’ man. It’s weak. So is Fire and Vixen. Of some interest are the two new characters, the Chinese guy and Godiva. Their sequence is fine.

Lopresti and Ryan start rough, but have things mostly under control by a few pages in. They can’t handle the administrators, but they do manage the crazy scale of the comic. Giant Sentinel looking things, huge spaceships and sci-fi nonsense; they pull it off.


The Signal Masters, Part Three; writer, Dan Jurgens; penciller, Aaron Lopresti; inker, Matt Ryan; colorist, Hi-Fi; letterer, Travis Lanham; editor, Rex Ogle; publisher, DC Comics.

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