Briefly, Comics (22 March 2026)

Black Panther (1998) #32 [2001] W: Christopher Priest. A: Bob Almond. The art’s great and the writing, when Priest takes a breath, is fine, but the issue’s a rapid mess. One thread starts, then another, then another, then another. One gets resolved, another, then another starts. Instead of an erratic narrator, Priest goes with manipulative third person, getting the ducks rowed for later. It’s compelling, competent, but slight.

Elise and the New Partisans (2024) OGN W: Dominique Grange. A: Jacques Tardi. Semi-autobiographical account of sixties and seventies French political activism. The titular ELISE is based on writer Grange. As an intro to French history, it’ll need multiple reads; as a narrative, Grange and Tardi do a beautiful job juggling detail, information, and character. Grange and Tardi are married, so there’s probably a reason ELISE holds her cigarettes that way.

Kull and the Barbarians (1975) #1 W: Roy Thomas, Gerry Conway. A: Ross Andru, Wally Wood, Marie Severin, John Severin, Gil Kane, Ernie Chan. After an editor’s note explaining eventually, KULL will feature a variety of Robert E. Howard’s non-CONAN characters in an anthology. Except this issue’s just origin reprints. And only of KULL. It’s a solid enough adaptation, if a little lethargic at times. The Severin half is the best art in the book. Then, another reprint; this one middling.

Sara (2018) TPB W: Garth Ennis. A: Steve Epting. Awesome Ennis war comic™ about a lady Russian sniper in World War II. Familiar territory for Ennis, except here he concentrates entirely on his protagonist and narrator. The book’s about what makes her tick and how that ticking manifests. Gorgeous art from Epting. SARA is one of Ennis’s strongest finite protagonists, her reserved, calm demeanor a wealth of character.

The Land That Time Forgot: Fearless (2025) TPB W: Mike Wolfer, Fritz Casa. A: Mike Wolfer, Mario Zimprich. Collection of two different series, both involving an original character (a renegade cavewoman who rides dinosaurs and fights the good fight), and the source novel’s flying monsters. The longer story, a direct sequel to the original novel (but really a setup for a connected universe), has better art. Shorter story has better story. Neither are notable creatively, just anecdotally.

The Muppets Noir (2026) #1 WA: Roger Langridge. Delightful first issue from Langridge sets up Kermit as noir-era P.I. Flip Minnow, who’s trying to find a missing dame (Miss Piggy). Langridge’s art is spot on–the first few pages have a gaggle of MUPPETS cameos–but the magic’s the dialogue. You can hear the Muppet Performers telling the bad jokes. Gorgeous colors from Dearbhla Kelly.

Zoot! (1992) #4 [1993] WA: Roger Langridge. Very uneven issue spends most of its pages on an absurdist lyrical piece. The writing, art, and repetition in both make a nice rhythm even though the execution’s the thing. The rest of the issue, mostly featuring too short check ins on the ongoing strips. Except none of them have enough pages to really have anything going. Gorgeous art.

Zoot! (1992) #5 [1993] WA: Roger Langridge. Nice awkward in the extreme strip about an annoying guy ruining a couple’s date. It’s beautifully paced. Then another entry in the ongoing story–it’s got some good jokes throughout but it’s also unpleasantly mean-spirited at times. Maybe it’ll play off. Maybe. Roger’s got solo writer credit on the last feature. Some decent prose, but it’s overly quirky.

The Spirit (May 4, 1941) “King Kohl, Emperor of the World”

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Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Sam Rosen (letters)

In terms of narrative flexing, King Kohl doesn’t try much. Kohl’s big idea is to use his gang’s criminal might to rob the Central City arsenal and use those weapons to take over the underworld. Kohl’s just out of a year in stir, where he’d been reading of a certain—finally named in the strip—whiny cishet Austrian white man’s perceived struggles. Now, Kohl figures, it’s time to enact a similar plan in the United States.

“But, Boss,” says one of the gang, “what about the Spirit?”

But, King Kohl is no Republic movie serial villain—he’s had the Spirit captured the whole time! Except he hasn’t because the Spirit escaped at some point during Kohl’s villain monologue, even having enough time to tie up his now unconscious guards.

Spirit heads straight to Commissioner Dolan, who’s heading home at midnight, weary from the day. Dolan thinks the Spirit is pulling his leg. Once again, Eisner and studio have no idea what to do with this relationship. It’s been paternal, it’s been sincere, occasionally even tender, but Kohl’s going to have Dolan doing a bait and switch. Spirit thinks he’s not getting any help, so he goes it alone. Dolan then calls in the report, but he wants to be the hero, so he takes only two police units. The petty adversarial stuff could be funny—especially since Spirit and Ellen Dolan are definitely smooching in front of her dad on occasion—but the professional incompetence stuff is a flop.

Instead of intercepting Kohl’s outfit in time, Dolan gets there after they’ve had time to set up. The setup includes baby tanks and armed aircraft. What Kohl needs from the Arsenal is unclear, given the tanks, of course. While they never fire, only crash and crush, the airplane is using its guns. It is spring 1941, after all; you can just buy tanks and military aircraft from your local armaments company. They’ve been making tons of the stuff.

Luckily, the heist, and Spirit and Ebony’s foiling of the getaway are such a visual delight, the strip doesn’t need the narrative to be sensical. Or maybe it’s just seeing the autoplane in action, doing seemingly aeronautically impossible stunts, Ebony non-lethally taking out the crooks, willful transcends to gleeful in terms of disbelief suspension. It’s kind of strange—Spirit and Ebony as action heroes—and the militarization of the Cagney-esque gangster, along with the dangers of fascism undercurrent… It’s a very spring 1941 strip.

And then the ending has Spirit and Ebony leaving baddies hanging from the streetlights, a la Wayne, Grayson, Parker, et al. Well, earlier than Parker but at least contemporaneous with Wayne and Grayson.

Now, I kept forgetting to mention—Dolan and Spirit seemingly don’t remember The Black Queen’s Army when someone tried to take over New York City (when the strip was set there) with a similarly militarized, organized crime force. One wonders if Eisner and studio remembered.

So, again, not the most innovative or original of Spirit, but really darn good.

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All-Star Comics (1978) #73

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Paul Levitz (script)

Joe Staton (pencils)

Joe Giella (inks)

Adrienne Roy (colors)

Todd Klein (letters)

Joe Orlando (editor)

Fourteen issues into the book and–as nearly as they’ve ever come–writer Paul Levitz, penciller Joe Staton, and editor Joe Orlando have figured out All-Star. Some of it’s very intentional: Levitz keeps Wildcat unconscious for the entire issue, so he can’t be an asshole, and neither Flash nor Green Lantern says anything shitty to Huntress. They’ve learned since they said shitty things to Power Girl back when the book started (and had a different writer). And even Staton’s contributions have some intentionality. Inker Joe Giella (will he return, one hopes, but does not know) gives Staton’s pencils the best inks they’ve had on this book. It’s hands down the best art on a Staton issue.

But the action breakdowns, which keep the heroes very busy, those successes are all on Staton (and however Levitz scripts). So, good work all around.

The issue opens with Huntress II (aka Helena Wayne, aka the Huntress in this comic) in a standoff with Huntress I, who really hates superheroes and really hates her name being taken, so it’s a bonus Thorn’s hired her to take out Huntress II. All-Star has had multi-issue arcs before, Levitz has done them before, but these two issues are going to be a very taunt two-parter. The team is hanging around the hospital waiting for Huntress to get back with an ice-ray gun to cure Wildcat, and Green Lantern turns on the ring-powered closed circuit, and they see Huntress II in great peril.

So Green Lantern goes to save her. Huntress II is in a different city. The other heroes are the Flash and Power Girl, who use their super speed to try to find where Thorn is hiding. It seems very much like there’s a misalignment of powers and responsibilities on this mission. Until it turns out Thorn isn’t just robbing a few banks, she’s going to hit her old nemesis Flash where it hurts. It’s genuinely tense stuff, just done in this cartoonish manner. It feels less like All-Star than a Saturday morning cartoon adaptation of All-Star, and it just happens to be good. And entertaining. And surprisingly well executed, visually. Staton works on how the story unfolds between panels, often with Giella’s inks making some reasonably nice art.

And Levitz has also hit a stride. He’s far more confident in his narration, focusing on the blow-by-blow in the action scenes and not paying as much attention to the interpersonal communication. All-Star’s got a messy team with a lot of cohesion; Flash and Green Lantern haven’t even really worked on their friendship until the last few issues, to the detriment of their JSA service, too. Power Girl’s got very little going on when she’s not arguing with a misogynist (Wildcat’s unconscious state reaps many rewards). Huntress II gets a showcase. So, skipping over how awkward or unpleasant a working situation everyone must be having—especially with Wildcat on the brink and everyone pretending it wouldn’t improve the book—it works. It’s a superhero team comic, it’s fine.

Levitz has worked really hard to get this comic to this point, and it’s great Staton’s there to offer solid support.

I sure hope this issue isn’t the unannounced penultimate issue of All-Star Comics.

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The Spirit (April 27, 1941) “Ellen Dolan Detective Agency”

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Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Sam Rosen (letters)

After her most recent experience in the workforce as a boxing manager, Ellen Dolan has moved on to running her own Detective Agency, presumably under the assumption if her father and the Spirit can do it, she’s got to be able to do it. And, other than a somewhat significant mistake, Ellen’s perfectly capable of playing private eye. She’s a great shot, too; since Spirit doesn’t carry a gun, when the need arises and Ellen’s got villains in her sights, her aim is true.

She is Dead Duck Dolan’s granddaughter, after all.

The splash page announces Ellen’s new vocation, but then the story heads to Wildwood to check in on Spirit and Ebony. Spirit’s reads about a failed military test and—seemingly accidentally—makes a profound observation about the nature of failed scientific experiments in fictional media. If something goes wrong, something must be wrong, because there’s no way the scientist would ever get to this stage without having thoroughly tested. Initially, Spirit’s enthusiasm for his reasoning seems like it’s going to be some jingoism (which is still there), but there’s more to it.

Especially since the military test in question involves Professor Ravel and his formula for a new explosive. Foreign agents would be very interested in getting their hands on that formula, which is why Ravel goes to find himself a gumshoe to protect him. He just happens to select Ellen Dolan Detective Agency.

Spirit’s already on the case; he and Ellen quickly happen upon each other at the professor’s laboratory, Spirit puts his chemistry know-how to good use, Ellen puts her pistol-whipping to good use. It’s a build-up, as the showdown takes place at another location, one where foreign agents have the drop on the good guys.

Spirit gets to do some fisticuffs, Ellen gets to do some sharpshooting, and the strip manages to find its way to two punchlines. There’s the punchline to the mystery plot line, then—on the last page—a punchline to Ellen running her own detective agency. Eisner and studio find a cute ending, but they could’ve turned that last page into a whole strip of its own.

Lots of great art, with Ravel providing some comic relief while also keeping the plot perturbing. The fisticuffs sequences are particularly outstanding; after most of the strip hurries through the action, the fist fight slows it all down and finds Spirit’s visual rhythm. It’s perfectly paced.

And the bantering between Ellen and Spirit is nice. It’d play better if they were talking substantively, but there needs to be confusion and obstinacy to distract from the twists.

Ellen Dolan Detective is an excellent strip. It’s got a nice mix of plot twists, some fun character turns, visually engaging locations, and spectacular art. It’s also some of the strip’s best “wartime” strips to date. There’s the “War in Europe” subtext, which manages to be pronounced without taking up any additional space. Fantastic balance.

However—and lastly—the strip also the Spirit superhuman strength at one point. After going lights out from various pistol whips in the first half, Spirit takes big bruiser punches without flinching.

There’s not not a chance it’s supposed to be how Ellen sees him when he’s saving the day, which actually does work really well in the direct narrative and visual context… but is probably a reach.

Either way, great strip.

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Briefly, Movies (4 February 2026)

Behind the Mask (1932) D: John Francis Dillon. S: Jack Holt, Constance Cummings, Boris Karloff, Claude King, Bertha Mann, Edward Van Sloan, Willard Robertson. Tedious–at under seventy minutes–thriller about the Secret Service trying to track down “Mr. X,” without realizing they just need to look for the credited actor in a bunch of makeup. Karloff’s a delight as the lead bad guy, but he’s barely in it, especially in the second half. Holt romancing half his age Cummings is major creeptown.

Heavenly Creatures (1994) D: Peter Jackson. S: Melanie Lynskey, Kate Winslet, Sarah Peirse, Diana Kent, Clive Merrison, Simon O’Connor, Jed Brophy. Mesmerizing account of two teenage girls devoted, singular, murderous friendship in 1950s New Zealand. Jackson takes great care making sure the dynamic visuals serve the story, which is based directly on one of the girl’s diaries (played by Lynskey). She’s the shy, quiet one, Winslet’s the glamorous, audacious one. They’re both superb. Nice pace, strong production values, iffy effects. The international version runs ten minutes shorter than the original cut and, according to the Internet, Jackson’s preferred version.

High Powered (1945) D: William Berke. S: Robert Lowery, Phyllis Brooks, Mary Treen, Joe Sawyer, Roger Pryor, Ralph Sanford, Billy Nelson. Wartime quickie about goings on at a construction project–lunch counter gals Brooks and Treen are trying to find single men, with lug Sawyer somehow capturing Treen’s attention. Brooks gets a love triangle with boss Pryor and haunted Lowery. Maybe if Brooks weren’t a jerk it’d play better? Dirt cheap, but some fun “cameo” appearances and well-executed thrills.

The Hudsucker Proxy (1994) D: Joel Coen. S: Tim Robbins, Jennifer Jason Leigh, Charles Durning, Paul Newman, Jim True-Frost, John Mahoney, Bill Cobbs. Fun but distressingly thin Coen Brothers (and Sam Raimi!) Capracorn homage. Except it’s set in the late fifties, ages past screwball. Lots of knowing nods and meticulous homage. Robbins is a rube who may be more, Jason Leigh’s the reporter who falls for him, Newman (who’s awesome) is the schemer. Good performances, lovely period visuals, bad third act.

Internes Can’t Take Money (1937) D: Alfred Santell. S: Barbara Stanwyck, Joel McCrea, Lloyd Nolan, Stanley Ridges, Lee Bowman, Barry Macollum, Irving Bacon. Accomplished intern McCrea falls for patient Stanwyck, who just happens to be an (unwilling) ex-gangster’s moll trying to find her lost baby. It’s very complicated as Stanwyck and McCrea can’t ever talk about it. Creep Ridges will trade info for favors. McCrea knows mob boss Nolan, which figures in. Great looking picture, poorly written; Stanwyck’s great, McCrea’s miscasted.

Niagara Falls (1941) D: Gordon Douglas. S: Marjorie Woodworth, Tom Brown, Zasu Pitts, Slim Summerville, Chester Clute, Edgar Dearing, Edward Gargan. Very short feature (a Hal Roach Streamliner) about autumn years newlyweds Pitts and Summerville’s trip to NIAGARA. Except Summerville’s so worried about getting horizontal he meddles in unconnected travellers Woodworth and Brown’s visit. There’s a funny gag at the end, but they backtrack, and some okay set pieces, but Summerville’s a drag, Pitts’s wasted, and the romances’re lukewarm. Eh.

The People’s Enemy (1935) D: Crane Wilbur. S: Preston Foster, Lila Lee, Melvyn Douglas, Shirley Grey, Roscoe Ates, William Collier Jr., Herbert Rawlinson. The Feds send mobster Foster up the river for tax evasion. Leading Foster to instruct lawyer Douglas track down his abandoned family. Then Foster’s kid brother, Collier, starts mucking things up. Douglas falling for the wife’s barely a plot point. Rawlinson’s awful in a consequential part, the blue blood turncoat. Douglas’s excellent, however, Foster’s impressively sociopathic, and it’s snappy.

Predator: Badlands (2025) D: Dan Trachtenberg. S: Elle Fanning, Dimitrius Schuster-Koloamatangi, Ravi Narayan, Michael Homick, Stefan Grube, Reuben De Jong, Cameron Brown. Inane video game cutscene of a movie about the PREDATOR (who, it turns out, has a culture so similar to STAR TREK’s Klingons it’d be distracting if this movie weren’t as boring) who teams up with a legless android with a heart of gold (a profoundly bland Fanning), to survive a monster planet. Plus, there’s a Baby Yoda.

Weapons (2025) D: Zach Cregger. S: Julia Garner, Josh Brolin, Alden Ehrenreich, Austin Abrams, Benedict Wong, Amy Madigan, Cary Christopher. Handsome–if endlessly derivative–horror picture about a missing grade schoolers. Garner’s their troubled but innocent teacher, Brolin’s an obsessed dad, Christopher’s the one kid who didn’t disappear, Madigan’s his eccentric aunt. The fractured narrative hops from character to character; without it there’s no movie. Incompetent cops and school officials also enable it. Christopher and Madigan are great.

The Spirit (April 20, 1941) “The S.S. Raven”

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Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Sam Rosen (letters)

The Spirit has had a wider narrative scope as of late, but never before have Eisner and studio attempted anything like S.S. Raven. It’s a phenomenally weird strip, all about a killer Navy boat, with an ornery, lovable sea captain narrating the tale from a dock. The story focuses on the ship’s murderous nature, with the captain—Ferguson—laying on the purple prose, always leaving just enough room to think about the ship’s body count without the assigned agency.

From that point of view, the Raven’s been in some extraordinarily unlucky circumstances–being captained by a series of failures couldn’t have helped. From Ferguson’s narrative stance, however, they weren’t so much failures but the Raven’s annual victim. All of the ship’s captains, whether in the ship’s U.S. Navy days, its subsequent time in an unnamed South American country’s navy, and—well, no spoilers—but all of the captains do die within a year of taking command. Very unlucky circumstances. But a murderous, petty, vengeful boat?

Then, around the fifth page, Ferguson reminds the readers they’re reading The Spirit. Spirit is chasing the bad guys onto their getaway boat, which just happens to be the Raven, now in the ownership of a master criminal. Until this point, the strip’s been either Ferguson telling scary stories from the dock or the Raven’s murderous impulses and impacts summarized in long shots. Now, we get intense fisticuffs onboard, an autoplane sequence for (an otherwise off-page) Ebony, some derring-do from Spirit, and a final punchline. The fisticuffs sequence is excellent, leading into Spirit’s realization of the ship’s malevolent nature (according to Ferguson, anyway; it could just be Spirit pays attention), which resolves with moody suspense, before going into high-flying action, which also has a bit of a tone shift finish. It’s a constantly moving, constantly evolving action strip. It’s glorious.

And that glorious visual pace and the ever-building momentum enable the strip’s particular narrative device to succeed. If S.S. Raven were Ferguson—jovially and affably–telling the story without the visuals being dynamite, the strip simply wouldn’t work. What then stands out is the assuredness of Eisner and studio’s work here. It’s a relatively big swing for the strip, but there’s never a moment where it isn’t connecting. If it were a backdoor pilot for a “haunted ships of the Navy” strip, I can’t imagine that strip not getting the green light. It’s great big boat action, then it’s great Spirit action, and so on.

In addition to being outstanding, Raven’s also in that still small group of strips where Spirit doesn’t show until page five. The strip’s getting a lot more comfortable with the broader narrative scope, but it still hasn’t let Spirit go entirely. And, if this strip’s any indication, Eisner’s going to make sure the Spirit gets a strong set piece, but the strip’s on an established trajectory, now. The Spirit might not always have to be about the Spirit.

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All-Star Comics (1976) #72

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Paul Levitz (script)

Joe Staton (pencils)

Bob Layton (inks)

Adrienne Roy (colors)

Ben Oda (letters)

Joe Orlando (editor)

This issue is another strong one for All-Star. Very strong. It gets there a tad cheaply—Golden Age Flash villain Thorn is now aggressively lethal, bumping off Keystone City randos for kicks. She’s also no dummy, knowing the Justice Society’s weaknesses (mostly the normie heroes and Green Lantern’s wood allergy); her wooden poison thorns make short work of the team on the initial confrontation, with the rest of the issue the heroes’ (attempted) response.

We also get one of the team talking about how no Justice Society hero has ever died in action before. Maybe the character in this issue will be the first, which is at least the second time a character’s made that observation in dialogue since Levitz took over, and the third actual team member who’s almost been killed during a mission. It’s strange how little anyone’s invested in this comic book.

But thanks to the downed Justice Society hero of the month, the issue plays a lot better than usual. Huntress is officially a member (Star-Spangled Kid, finally interesting, is out), and Power Girl’s back, so there are two responsible people on the mission. Flash and Green Lantern (no confirmation—either way—of their implied thruple status) are basically useless. They talk about how they wish they’d taken care of their supervillains (it’ll turn out Thorn’s got a secret partner) back in the forties, and someone then reminds them it’s been thirty years and to chill. Then they chill too much and don’t help Power Girl and Huntress fight Thorn’s gang.

The Justice Society is supposed to be the premier superhero team on Earth-Two, but the team’s always mooning and moping. Two of the members—Dr. Fate and Hawkman (who have subplots cooking)—don’t show up for the emergency call. Last issue, no one showed up for it. These are not responsible superheroes, even before we get to Flash screwing up the plan because he forgot Power Girl is a super-girl. Levitz pours the characterization for Huntress and Power Girl (albeit P.G. to a lesser extent), but he’s got no time for Flash and Green Lantern. Outside their occasional lines of dialogue, remembering their old battles with the villains, there’s no character development for them. And, frighteningly, there needs to be some.

Suddenly, Levitz has too much going on in All-Star for its own good, not a problem the book knows much about. The middle-aged heroes versus middle-aged villains could be its own thing; the young heroes having to handhold the middle-aged heroes could be its own thing. Instead, it’s a mishmash. Levitz does make time for “the women are getting things done” vibe. Making his Huntress story arc—which has her emotionally debilitated about her injured comrade—is way too dismissive. She gets lots of page time (and the cliffhanger), but it’s not good material. Especially after we open with her doing her detective thing again, which would’ve come in handy because Flash and G.L. are clearly dopey, but, of course, no.

Still, it’s an okay enough Bronze Age comic. It’s probably Staton and Layton’s best work on the comic to date, with Staton doing more with the visual pacing between panels, and Layton finding something to focus on in them. The constant threat to human life, the ticking clocks, and—credit is due—the tense visuals… It’s all right. A banner All-Star.

Again, big thanks to that particular team member who’s unconsciously almost the entire issue.

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The Spirit (April 13, 1941) “Croaky Andrews’ Perfect Crime”

Croaky‘s tale is Spirit at its most didactic: crime does not pay. It’s also the strip stretching to center other characters, in this case Croaky and his best gal, Poison Mag. The Perfect Crime title is a tad misleading; Croaky’s crime is robbing some guy of a hundred thousand dollars and killing the poor sap. More appropriate would be Perfect Getaway, but that one spoils a bit.

Because the crime is not perfect–the dying man tells Croaky the Spirit will avenge his death, cursing Croaky thanks to the dying words curse. Mag’s well-aware of the dying words curse, too, so it must be true.

The Spirit, however, will never be aware of the curse. It’s not even clear he ever knows he’s chasing Croaky Andrews for the murder. He’s chasing the bad guy, which leads to a solid autoplane action sequence (Ebony pilots, Spirit waterskis), but it’s nothing personal. Except for how bad Spirit feels about Croaky escaping.

So now let’s spoil a bit about Croaky’s Getaway, which involves a five-year plan: Croaky has purchased a Caribbean island and outfitted it with automatic machine guns, an elaborate security system with booby traps—the whole bit–and built a submarine capable of escaping a flying car.

It’s incredibly impressive, so it’s strange Croaky’s kind of a dope. It’s also weird he was waiting until this particular crime to cut out. Perhaps there’s something in the absent first act, which Eisner and studio wisely avoid.

Instead, we’re straight into the action, then the chase and escape. There are great visuals of Croaky and Mag getting out of Central City, but their adventures in a green hell are much more striking. While still keeping the Spirit involved (mostly immaterially), Crime‘s all about Croaky and Mag suffering for their sins — the strip’s relentless and vicious in its punishment. Crime doesn’t pay, after all, even if the Spirit’s losing sleep over things not his fault.

It’s a moody, tough strip. The Spirit’s bouts of self-depreciation over his failings–to an unusually silent Commissioner Dolan–succeed in softening some of the despair, but at a significant cost. Perfect Crime introduces this previously unknown practice of the Central City citizenry—siccing the Spirit on their killers. A “vengeful” Spirit just seems out of character, but so does the whiny one they went with.

Crime‘s a really good strip. Heavy-handedness included. Additionally, the strip’s a very graphically violent and visually disturbing tragedy. It’s practically a horror comic. And the characters earn their keep and the portent of the narrative–Croaky for his accomplished planning, and Mag for her personal tragedies.

Of course, no answer to the greatest question–what does Croaky need with a hundred grand in cash when living in self-sustaining luxury exile?

They are a superstitious, cowardly lot, I suppose… but, only the Spirit knows.

The Spirit (April 6, 1941) “Introducing Scarlett Brown”

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Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Sam Rosen (letters)

If you want to explore the peculiarities of Spirit’s characterization and visualization of Ebony White, Introducing Scarlett Brown is probably the most fodder the strip’s seen to date.

Ebony, of course, is the Spirit’s only confidant, best friend, assistant investigator, and occasional savior. Ebony’s single-handedly saved Spirit’s bacon at least two times, probably three. Eisner and studio just happen to draw him Sambo-style and write his dialogue like it’s Amos ‘n’ Andy. Save his second (or third) strip, Ebony has been the only Black character in The Spirit. And that other time it was about the lodge hall (in a visual Amos ’n’ Andy style).

As the book says, yikes on bikes.

This strip introduces Ebony’s love interest, Scarlett, a Black girl who’s dressed like she’s a tween. Spirit met Ebony when Ebony was a cabbie. Now, the strip took place in New York City at that time, and, at that time in 1940, the driving age was eighteen in New York City–sixteen or seventeen with a learner’s permit. Even assuming Ebony’s fourteen…

Not great stuff. Also not great is Scarlett and Ebony’s rival for her affections, the imposingly named Throckmorton, who is also in Sampo style. But then, inexplicably and welcome, Mr. Brown is, you know, just a guy. Like, he’s not the best rendered character in his one medium shot before he’s narrating a flashback, but he’s just a Black dad guy. It’s fine.

Also, his dialogue is fine, no minstrel dialect. And racism doesn’t appear to exist in The Spirit. The strip has been racist—Black people, Mexican people—but none of the characters have ever exhibited any prejudice towards those characters. The creatives are mocking them for the readership.

And that part is actually the worst. Maybe. Because other than the racist caricature and dialect, Ebony’s a great character. As long as he’s twelve because he wins Scarlett in a “game o’ marbles.” Spirit’s surprised about the marble thing—after observing his lovestruck friend with sincere happiness–which also has some vibes. Though without the visuals, the strip would be a lot closer to it being tweenage folly.

Post acquisition, Ebony goes to see Scarlett and finds Throckmorton already there. Mr. Brown wants to meet both boys (the marbles go unmentioned). Except it turns out Scarlett really wants Ebony to talk to her dad about work stuff: spies have been snooping at his munitions factory. And Ebony’s been over-hyping himself—he’s told Scarlett and Throckmorton he’s the great detective and Spirit’s his assistant.

So while Throckmorton takes Scarlett for an ice cream, Ebony gets the lowdown on the case. It’s simple enough work, especially for the Spirit, but Spirit decides to make Ebony do all the work himself because of the lying.

Until things get violent, Ebony’s doing a great job on his solo mission (not his first; he’s saved the day in multiple strips). He investigates the crime scene, finds additional clues, pursues those leads; he’s got a moral purpose (though his courage is from Scarlett’s renewed affection at his acceptance of the case). It’s a great strip for Ebony.

Despite the visuals and dialect. The dialogue’s probably great if cleaned up. It’s infuriating.

Spirit maintains a presence, which works out (and also lends to the niceness). There are some excellent panels, if not full pages. Some fine action beats. Some of them even manage to be racist in how they visualize Ebony fighting in a darkened room. If it weren’t being racist, it’d be a fine strip.

Swell.

But then it’s even worse when you remember Spirit’s a weekly newspaper strip. And it’s so messed up to make a role model character into a racist insult directed at the audience the character should be representing.

So long as when the strip retconned from New York City to Central City, Ebony de-aged to twelve or so. Because if he didn’t, it’s an even bigger layer of f**ked up.

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The Spirit (March 30, 1941) “Captured by the Underworld”

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Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Sam Rosen (letters)

The title gives everything away in this strip: the Central City underworld teams up (principally three gangsters) and successfully captures the Spirit. Not a particularly difficult feat, it turns out. They give Spirit some bad intel, and he walks right into a trap. Art-wise, it’s a beautiful sequence, lots of inky blacks and a fantastic establishing shot of the ominous waterfront. Glorious stuff.

Narratively? Well, given it happens on the second page of the story, another shoe drop seems inevitable. Especially once the gangsters reveal they’re waiting until every criminal in Central City who wants to stop by and see the captured Spirit before they kill him off. They don’t even think to unmask him.

Now, Spirit will eventually take advantage of the delay, but the story focuses on his friends deciding what to do about his capture. The gangsters don’t have a complicated communication system — they just have crooks telling other crooks they’ve grabbed Spirit and to head over for one last look. So the cops hear about it, too, with Commissioner Dolan unable to intercede because the Spirit’s apparently still considered a violent criminal.

I could’ve sworn he was at least not wanted for murder anymore (and has made more friends on the police force than just Dolan). But, no, the cops are thrilled they’ll be rid of the Spirit, and things can go back to them not getting shown up by Spirit solving the cases they ignore. Dolan’s staff sure seems to make his job even more miserable.

Dolan then heads home to find Ellen in tears, Ebony just having informed her about Spirit’s capture and impending execution. She pleads with her father to help; he explains the official position of the Central City Police Department is they’re going to let wanted criminals murder internationally beloved (and wartime government contractor) Spirit.

Ebony hadn’t just been visiting for Ellen’s emotional support; he assumed he and Dolan were going to save the day together. With Dolan out of the picture, Ebony takes it upon himself to get the job done.

Meanwhile, Spirit’s doing social engineering to save himself. Central City’s criminal types aren’t too bright.

It’s an okay enough strip, though, without any narrative weight. Ebony’s rescue attempt is good—and possibly the most inventive story element (Ebony wouldn’t have fallen for a fake tip)—but it’s resolved in a couple of pages, even though it could’ve been the whole thing. Because, instead, Eisner lightens the mood some more. Unfortunately, it’s not straight comedy, which would’ve helped.

The art’s great–good fight scenes (even when Spirit inexplicably disappears from a panel)–and fine (brief) talking heads. The story’s just a little uneven.

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