Narrative Distance

One thing I haven’t figured out yet on Summing-Up is how narrative distance is going to work. Is this one person who’s in a lot of anecdotes going to become a “character”? I’m not sure how I’d want to address the issue. It’s not one I’ve ever had before. No non-fiction. At least never narrative non-fiction. I wanted to post about casual video gaming—I’ve been addicted to this Asphalt 8 one on the AppleTV 4—and what eighties dreams the current experience delivers on. There is something inherently immature—and not in a bad way—to how video games affect the brain. It’s like you can tell when people got them (or didn’t) back in the eighties. And then there are kids who have web games better than what we had. I’m not going to talk about the Roger Ebert hating video games thing, but will say it was great to see these people who loved him have to cope with the video game-hate. All the video game talk was going to have included an anecdote about me and my friend realizing we were in undergrad—late in undergrad and both doing rather well—and we now sat around and played video games on flip phones. Gone were the paperbacks in the pockets or bags. The flip phone killed casual reading. We gave it up for video games.

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