Future Quest 2 (September 2016)

Future Quest #2I’m going to just have to say it–I’m not digging Future Quest. Yes, Shaner’s art is great, yes, Jonathan Case’s art is great, sure, Ron Randall’s art is fine (I think I’d prefer him on the Jonny Quest arc anyway–he’s more enthused about drawing adolescent adventuring). But Crisis on Infinite Earths or Secret Wars with Hanna-Barbera superheroes and adventurers? The cartoons you didn’t really want to watch because, while technically competent, they were just kind of lame?

Yeah, they’re still kind of lame. Parker just has them banter at each other, which doesn’t help the comic at all, but what else is he going to do? Future Quest has way too many characters, way too poorly contrived teaming-up, way too little graceful action. Future Quest is frantic. It feels like there’s a quota for panel appearances by character. Parker’s script is boring. More fighting in the Everglades. The most boring Battleworld ever. There’s so much going on, there’s not time for the artists do anything. They’ve got to fill panels with characters no one cares about. And not because no one has nostalgia for these properties, but because Parker doesn’t spend any time establishing any of them as characters.

He also cops out of the Space Ghost cliffhanger from the previous issue.

So, like I said, I’m not digging this book. It’s a strange misstep in DC’s otherwise shockingly successful Hanna-Barbara titles. Maybe Parker’s not the right guy for it. The artists are all right on, but Parker isn’t connecting with these characters or their team-up.

CREDITS

Visitors from Beyond; writer, Jeff Parker; artists, Evan Shaner, Ron Randall and Jonathan Case; colorist, Jordie Bellaire; letterer, Dave Lanphear; editors, Brittany Holzherr and Marie Javins; publisher, DC Comics.

Leave a Reply

Scroll to Top