I can’t tell if Barry helping with the script is making things better or worse. Probably worse, since this issue is a breakneck race around the world for artifacts from Atlantis without any texture whatsoever.
I take that texture remark back partially–there is texture in the New York scenes. It’s when the story gets to exotic locales things are too rushed.
Fate of Atlantis is a good example of a bad adaptation. Barry and Messner-Loebs turn the girl into the protagonist, which is fine–they write her a lot better than Indy, who comes across as a brutish numbskull–but they don’t commit to it. It’s either her or Indy, only when they use Indy, they pull back too far from him.
As for the art, Barry’s pencils continue to lack charm. The scenery, while period specific, looks like something out of a Gold Key comic.
Writers, Dan Barry and William Messner-Loebs; penciller, Barry; inker, Karl Kesel; colorist, Lurene Haines; letterer, Gail Beckett; editors, Diana Schutz and Mike Richardson; publisher, Dark Horse Comics.