Robocop: Roulette 1 (December 1993)

roulette-1
Robocop goes up against the I.R.S.? Who can win? So far, with Mitch Byrd’s artwork looking like the McFarlene school of everything having lines being a far cry above the other series from the publisher, Roulette is the best. It’s not promising, because it’s still set in the stupid post-Robocop 3 continuity where Dark Horse apparently tried to set up the ground situation and made a silly mess. Not to mention having Robocop barely in the comic and his annoying lab tech around again….

There is the whole Robocop vs. ignorant detective, something no one’s ever explored–where is Robocop in the police hierarchy–but it’s dimly handled. Arcudi does a decent enough job with the action and the dialogue even, but his scenarios and plotting (scenarios, especially) are lame-brained.

It’s only four issues though and it does read fast. Except the I.R.S. nonsense, which is just painful.

CREDITS

Writer, John Arcudi; penciller, Mitch Byrd; inker, Brian Garvey; colorist, Jim Sinclair; letterer, Pat Brosseau; editor, Jennie Bricker; publisher, Dark Horse Comics.

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